![stellaris swarm queen stellaris swarm queen](https://cdn.shopify.com/s/files/1/0965/1274/products/EnglishBookPage3Background.png)
But once you're hitting fleetcap, then do feel free to build platforms on chokepoints.ĪFAIK the AI counts them (and citadel strenght) as part of your fleetpower for comparison, or at the very least for route plotting. If you have any suggestions for the body of this thread, please ping me, using " u/Snipahar" or send me a private message!ĭefence platforms have some utility, but you're usually better off spending the alloys on filling out your fleetcap.
#Stellaris swarm queen series#
A series of videos on events, troubleshooting, and builds, that will be of great use to anyone that wants to dive into the world of Stellaris.This is a playlist of an ongoing series by Stefan Anon, that lay out the game plan for several of the best builds in Stellaris.Knowing these is a must for those that want to maximize their play. This is a playlist of 8 guides by Stefan Anon, which give a deep-dive into the world of civics, traits, and origins.This is a playlist of 7 guides by ASpec, that are really fantastic and will help you master the foundations of Stellaris.You're new best friend for learning everything Stellaris! Even if you're a pro, the wiki is an uncontested source for the nitty-gritty of the game.Be sure to include a short description of what you find valuable about the resource. You can also contribute by reaching me through private message or modmail. If you would like to help contribute to the resources section, please leave a comment that pings me (using " u/Snipahar") and link to the resource. Here you can post quick-fire questions for things that you are confused about and answer questions to help out your fellow star voyagers!īelow you can find resources for the game. This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. If they’re close by, defy them at your peril.Welcome to this week’s Stellaris Space Guild Help Thread! If the Fallen Empire is far away from you, with many neutral civilizations in the way, you might be able to safely ignore them. The Fallen Empires will contact you if you’ve offended them, and you have the option to accept their demands or reply with a rude emoji. Keepers of Knowledge are Fanatic Materialists and will discourage you from researching dangerous technologies (which you can spot based on their red background in the tech list) such as sentient AI and advanced warp drives that have a chance of tearing a hole in space. Attempts to colonize these worlds will incur their wrath. Holy Guardians are Fanatic Spiritualists, protecting a number of pristine, high-yield planets called Holy Worlds in the vicinity of their territory. They insist on having a permanent buffer zone of uncolonized stars between them and anyone else, and will demand you give up any territory that encroaches on their borders. Militant Isolationists are Fanatic Xenophobes. They will leave you alone as long as you don’t enslave or exterminate other races, and may demand your government change its policies to be more benevolent. There are four types of Fallen Empire you might run into:Įnigmatic Observers are Fanatic Xenophiles. Staying on their good side is very much in your best interests, and it’s not difficult if you know what you’re doing. However, they have gigantic fleets equipped with tech that will blast you into space dust until well into the late game. A battleship with all large weapon slots will have a hard time even hitting smaller ships like corvettes, whereas a swarm of destroyers with mostly Small weapon slots will struggle to make a dent in the big guys.įallen Empires are ancient civilizations you encounter who control a small area of space and aren’t interested in expansion or conquest. Also be sure to always maintain a good mix of weapon sizes. You can either outfit a little of each to every design, creating generalist warships, or maintain multiple, more specialized designs of each ship class and crank up production on whatever will kill your current rivals to death most effectively. At minimum, you should keep up to date on something with good shield penetration (such as torpedoes), something with good armor penetration (most energy weapons), and some overall high DPS (missiles or kinetic weapons will do fine, depending on your preference). If you can, spread out your military research to make sure you have a variety of weapon types available at the latest tech level. But being just “The Laser Guys” or “The Railgun Dudes” will get you into a lot of trouble when you meet a rival empire that has the space rock to your space scissors. It’s tempting to stick with that choice to build a strong, thematic identity for your race. The empire creator gives you the choice to begin with missiles, kinetic weapons, or lasers.